HDI : make a puppet go to one point to another and stay in the last position (i.e board in a open boat and stay still ?)
Hi !
I want to make a usable boat and I am confronting a problem :
I have a player/puppet and I want to trigget a cut to make the puppet boarding a little wooden boat.
But I want the puppet to be on board and the player possess the boat and control it.
But when I teleport or Keyframe the puppet to be in the passager place, it stays in the place when I move the boat.
I tried with a follower with min radius but it doesnt work.
In general : how to move a pupper on a moving thing ?
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No idea why teleporting wouldnt work.
With the key frame make sure you check the keep changes button.
Have you tried using the posses recorder thing? (The button with the sock puppet) -
I think the game records the position of the puppet independently of the boat
so if the boat was in a another place the puppet will still move to the place. But I want the puppet to be on the boat and not only hovering the boat -
I know what you mean. Definitely use a possession recorder. Then make the puppet wall forward onto the boat. Wont be any floating :)
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oh no I dont want the puppet to manually move to the boat
I want a trigger that make the puppet appear and stay on the boat while the player control the boat -
Oh. Then use a teleporter. But make sure you shit the teleporter off after he teleports.
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