What's the easiest way of attaching something to the camera?
I'm not talking about attaching a camera to a puppet, or stamping in a specific camera with controls and whatnot. I just want to use the regular controls you get when there's no active camera. And I'd rather not stamp in something from the Dreamiverse (no problem with it, but I'm just trying to figure out the easiest way of doing this with just the tools).
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I think the text displayer is the only way to get "real" UI on the screen, and it has a bunch of icons you can use like the dualshock buttons so you can do a lot with it. If you want custom objects to track the camera its a bit harder.
You will need to attach your UI elements to an invisible flat plane, then have the flat plane follow your puppet around. Then place a tag on the puppet's camera & use a look at rotator on your flat UI plane to constantly face the tag which is on the camera.
You'll have to deal with it clipping through the scenery and other characters, but you can somewhat avoid this with some clever design. -
'@Shep: Ah--sorry. I didn't mean text type stuff; I know how to do that easily enough. Though that was a reasonable answer to the question I asked, I suppose ;P
I was looking for how to attach sculpts or paintings, etc. to a camera. And *without* using puppets (again, fair assumption) or things stamped in from the Dreamiverse. I just want to use the built-in camera you use in edit mode, so no cameras stamped into the scene at all.
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