Grouped objects and ungrouping with logic
I noticed that when you group objects they then have a input in the bottom for the group...this does not do what I thought which was turn the group on and off it makes visiblity on and off same way visibility does.
Is this correct and if so then is there a way to turn groups on and off using logic so you can trigger them say falling apart?
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Turning objects "off" always makes them invisible, so that makes sense.
I'm guessing that instead of grouping them, which is not changeable in-game, you'd have to connect them using connectors. Then you should be able to power-off the connector to make them no longer connected. Try it out with just two items, to see if the theory works, though. And turn on "x-ray" to make sure you can see the ends of the connectors, if the objects are butting up against each other. -
Invisible - things inside still function, still collides if collide is turned on.
Off - ceases to be visible, stops colliding, and stops any internal logic - its essentially temporarily deleted, which can be useful for sure!
an Ungroup button that can be triggered would be really neat though!
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