Interplate between keyframe with input
I have a character with a gun and i want to interplate between keyframes(watch/aim right ,left ,up,left-up and so on) with a input , let's say the sticks(that have input x+/x- andy+\-y and their relatve magnetude) i managed to connect the keyframes directly with the sticks inputs but the result is cluncky and i can only use pure inputs(x,y) and there is no controlled interpolation between key frames i thought i could use timelines but i can't figure out how to use them ( in this case) and also there is only linear interpolation in timelines( i mean only in one axies from one key frame to the other in the line ,no interpolation between lines) , in unreal enigine you use the grid interpolation for aiming walking running and similar cicles) there is something like that or a way to archive it in dreams?
-
Try using something like a timeline with keyframes set up on it, then plug a wire into the playhead (literally) to drive position like a lookup table.
Bogdan -
The problem is that playhead have only output and not input
Please sign in to leave a comment.