Can we get a list of all the grid controls?....and various grid "how to" questions
There is some basic elements of this that I must be missing because the grid appears to behave erratically. I kinda asked some of this before, but I don't think the kind helper understood what I was asking.
I've been doing lots of testing to get used to the tools/controls. So I have some basic questions.
1. Does the level itself have an integral grid? Or is the grid always subjective?
I'll take a cube, clone it, move it a bit away....and it wont lock into the grid the same as the parent object. It always seems to be a little to either side. If i move on the Z-Axis, it's off on the Z. If I move on the X, it's slightly off on the X, etc.
2. How do you get stretch to lock into the existing grid?
I DON'T want to lock the grid to the objects, I want to lock the objects to the grid. The stretch will increase by the proper amount, but completely ignore the actual grid "lines".
For Example: The goal is a basic doorway shape (I use this shape a lot for testing). I have a cube. I stretch it into a pillar. I clone that pillar and place it to the side. I clone that pillar again, rotate it onto it's side so I can lay it across the top....and it's completely out of wack with the two pillars, no matter how I move it stretch it in or out. Even worse, sometimes it'll match one pillar, but not the other. Or it will match on the X and Y axis, but not on the Z. It's the same shape, so there should be no overhang.
3. How do you grow or shrink an object to lock into the grid?
Resize doesn't even seem to care about the grid at all. Again, using the cube, If it is one "grid square" in size (1x1x1), when you press L1+UP, it should become a 2x2x2 cube. But it doesn't. I'm pretty sure it became something like a 1.6x1.6x1.6 and then, when I did it again, it was something 2.1 or 2.2 on a side. Is there another button combo for this?
This HAS to just be me not knowing all the controls. The doorway shape was something I could have done in 30 seconds in LBP. Getting this done took me almost an hour of just trying over and over again, deleting and re-cloning until it mostly matched, seemingly at random. It's still not quite right.
Help me Obi-Wan Moleculi, you are my only hope!
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Okay so there were a lot of questions, some of which I don't have an answer to so I'll just touch on what I know.
Note that I use move controllers, so I'll be talking in terms of those buttons.
There is a global grid, and a local one for any object. If you press both triangle buttons, whatever the main imp is on, the grid will switch to that objects grid. Focus on nothing to reset the grid back to global.
If you put something randomly in 3D space, you can grab that object and press triangle to snap it to the current grid.
I do not know how to resize an object to fit the current grid, I would imagine it's impossible because an object can be any shape. -
I should specify that I'm using the controller right now. Didn't figure I should move on to the Move controllers until I've learned the regular one.
And, yeah. I get the odd shape thing. That's why I'm only using cubes and rectangles right now.
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