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How do I attach a camera to the puppet so it follows the puppet?

  • mmdev1 - John & Luci

    Hi! You can actually set the camera distance in the control sensor, which is inside the puppet to 0 to get an fps mode.

    To get inside Hold L1 (shift) and press x, you'll see a screen effect and go inside something (groups, microchips etc) Inside the puppet there is a microchip, and inside the microchip is the control sensor.
    Tweak it with L1 (shift) plus square and go to the camera page.

    If you do want a camera inside don't group them as you tried as even though they're grouped, the puppet will move independant of the group as it's set to moveable.

    So first tunnel into the puppet using shift plus x and then place the camera :)

    - John

  • mmdev1 - John & Luci

    Additionally cameras magically turn on if your puppet walks into their view, which is useful, so if you've stuck the camera inside the puppet it may not activate, so make sure you wire a switch to it's power to force it to stay on :)

    - John

  • Mm dev - Bogdan/Yann

    Try scooping into the puppet and opening the puppet's circuit board, stamp a camera into it. If you then open the camera with L1+X you can then frame it the way you want it. Hope that helps!

    - Yann

  • SlurmMacKenzie

    I've tried it but once I control the puppet I cannot control the camera angle with the right stick, it's always facing the puppet direction. Did I made a mistake? Thanks!

  • mmdev1 - John & Luci


    In the puppet option menu (L1 + square over puppet) there is an option called face camera direction, tick that on and try again :)

  • LadyLexUK
    Conversation starter

    The advice given here just plainly does not work.
    If I scope into my puppet and place a camera and wire it to possessed. Yes the camera turns on, but it is not controlled by the right stick - it is controlled by the left stick, effect of which means the player cannot walk anymore. All I can do is turn.
    If I tick face camera direction the character just spins uncontrollably.

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