Reflections:- Creating Reflections
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The general idea is to fake refelctions by dublicating and mirroring a scene/ object along a certain axis. The mirror surface is often indicated by something like a text gadgets that is dimming/ coloring the perception of the pseudoreflection a bit as if it was seen through a mirror or a water surface.
With moveable objects you have to go more into depth with logic to dublicate and mimic mirrored movements of possible characters or moving objects. -
I'm confused... this is a forum for telling us your tips and tricks. The How Do I? forum is for asking questions. Right? Am I going mad? XD
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Yes, this would be better in the How Do I forum.
For what it's worth, unless a video game is using ray tracing techniques, reflections are almost always achieved by adding a second, inverted version of the original visuals to a scene. So if you want a reflective mirror, you have to place an identical copy of the scene behind the mirror, flipped left-to-right.
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Thanks all. I’ve moved to How do I. I deliberated over where it should go.
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