Gravity gadget.
It's not possible to have a puppet walk across the surface of a sphere because gravity is always downwards.
If there was some kind of gravity gadget, that could be put in the middle of a sphere, then this would open up a lot of possibilities. The default puppets would now be able to walk across the surface of a planet or moon.
Ideally you'd be able to put down multiple gravity gadgets, so that games like Outer Wilds or Astroneer would be possible.
I imagine it would work somewhat like a trigger zone, you'd put the gravity gadget at the center of the sphere and then you'd drag a spherical zone out to encompass the atmosphere.
The gravity would work like real gravity does - the effect being stronger the closer you get to the center.
By default there would just be one big rectangular gravity zone which would set gravity to always be downwards (i.e. like it is now) but having the ability to add spherical gravity zones would be extremely powerful.
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The force applier is technically a gravity gadget. And this effect of having planetary gravity the puppet can walk on can be done with logic. You have to animate the puppet by hand, but its been done plenty of times. Check out Phorts "a little place in outer space". Hope this helps!
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That's a helpful reference, and for sure this is doable in Dreams as is, but I would still love this gadget.
Or maybe instead of a gravity gadget, you could have a way for puppets to change which direction is "down" so you could play with gravity using force appliers without needing a custom puppet.
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Yeah, perhaps instead of a gravity gadget they could add a new puppet for this, or adjust the current puppet somehow to make it possible.
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Yeah I think the core issue is that puppets are guaranteed to be "upright" according to the scene's gravity.
Perhaps there could be a switch on the force applier to tell Dreams it's a "gravity" zone. Then if a puppet is affected by it it would adjust to be upright according to that gravity instead?
Or a way of turning off the always-upright of the puppet, or telling it a direction that should be its "upright" would get us most of the way there 😅
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That’s a good suggestion KeldBjones love to see it imma use that with my clouds in my scene.
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For even more flexibility, remove the constraint that the force that tells a puppet what way is up or down has to be gravity. That way you could even have a puppet walking on the inside of a spinning ring.
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