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Gravity gadget.

  • Johvork

    The force applier is technically a gravity gadget. And this effect of having planetary gravity the puppet can walk on can be done with logic. You have to animate the puppet by hand, but its been done plenty of times. Check out Phorts "a little place in outer space". Hope this helps!

  • KeldBjones

    That's a helpful reference, and for sure this is doable in Dreams as is, but I would still love this gadget.

    Or maybe instead of a gravity gadget, you could have a way for puppets to change which direction is "down" so you could play with gravity using force appliers without needing a custom puppet.

  • Eflat__Major

    Yeah, perhaps instead of a gravity gadget they could add a new puppet for this, or adjust the current puppet somehow to make it possible.

  • TAPgiles
    Great answers

    Yeah I think the core issue is that puppets are guaranteed to be "upright" according to the scene's gravity.

    Perhaps there could be a switch on the force applier to tell Dreams it's a "gravity" zone. Then if a puppet is affected by it it would adjust to be upright according to that gravity instead?

    Or a way of turning off the always-upright of the puppet, or telling it a direction that should be its "upright" would get us most of the way there 😅

  • NOVADECK

    That’s a good suggestion KeldBjones love to see it imma use that with my clouds in my scene.

  • TheBeardyMan

    For even more flexibility, remove the constraint that the force that tells a puppet what way is up or down has to be gravity. That way you could even have a puppet walking on the inside of a spinning ring.

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