Mechanism of "Timeline"
The "timeline" tool allows you to control the position of the head but from a percentage pulse perspective.
That is, I can control the position of the head by telling it what percentage of the total it has to be.
How can I control the head position without having the "timeline" fully defined? That is, I want to control the position of the head and when I extend the duration of the "timeline" that this position does not change.
For example I have a "timeline" of 30 seconds, and I want the head to be in second 10, and later that "timeline" expand it to 45 seconds, but that the head is still in second 10, without the need to recalculate the percentage of the total that this would equal.
I do not know if you understand me ...
Thanks
-
Note that you cannot change the length of a timeline during play. Only in edit mode. So I'm not sure you can make a situation where the timeline magically changes length?
If you purely want to be able to set the length of a timeline in edit mode, and keep the playhead set to a specific time... you could use a timer in speed mode so that it won't play by itself. Set the target time to the length of the timeline manually. And set the current time to the time you want the timeline to be locked to. Then wire the timer's "timer output" into the playhead. That's the percentage of current time relative to the total time--same as what you want for the timeline.
-
I am making a "Timeline" on which I want to control the position of the head. I still have not defined how long the "Timeline" will be and as I am making it longer each time, the position of the head was a percentage of the total, so I did not know how to define a fixed point of the head, and that it did not vary, regardless of the total duration.
But your idea is good, I'll try it. Thanks!!!
Please sign in to leave a comment.