Emit Megapenguin rehatched pebbles - FIXED
I want to use an emitter to emit pebbles BUT although if you place a pebble it will sit on the surface, if you emit the same pebble if falls through the floor on landing. If I make the pebble collidable then MegaPenguin wont pick up the pebble. I am not sure what is going on, but maybe the makers of these props can explain how I can emit pebbles that MegaPenguin can pick up.
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Interesting... I just tried that out, and made the pebble collidable (and turned up friction because otherwise they slide around the place XD), and they were picked up just fine.
The logic uses a tag to trigger stuff, so it shouldn't be a zone not looking for collidable objects or anything. So I'm not sure what's gone wrong in your scene I'm afraid.
Here's the scene with the test, in case it helps. https://indreams.me/scene/dhUVYPtcNuM
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Yep. Working now. I have no idea what happened there. Sometimes I think Dreams breaks just for the session so that I spend hours trying to fix things that arent broken.
So make the pebble itself collidable and you can emit pebbles with an emitter. -
Ah okay, I'm glad it sorted itself out anyhow :D
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