Head/Camera tracker hud always on top?
I normally use text elements for heads up displays as these will always render on top of the scene but today I tried the Head/Camera tracker gadget which seemed interesting as I could scope in and position sculpts that will follow the players view for 3D elements on the HUD.
The problem I have is these elements get obstructed by sculpts in the world, I was hoping all sculpts in the tracker scope would render after the scene so they would always be on top but that doesn't look to be the case :(
Any ideas for creating 3d elements on a hud that won't clip when getting close to objects in the scene?
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Use the "multiply scale" setting to scale everything down a ton so it's super close to the camera during play, and it won't be far enough away from the view to be hidden by something in the scene. https://youtu.be/2RmWNNAsVz8?t=93
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