Test Mode new feature: record/playback last seconds of gameplay
The idea is to be able to track down difficult bugs and problems with very edge-case scenarios.
Usually a bug can occur during a certain jump, or in specific conditions, or with the sensing/triggering of something that lasts only a couple of frames. It's diffucult to track down and to stop the game at the exact, to understand what's exactly going on.
So the idea would be to have a recording of the last seconds of gameplay in Test Mode, and be able to go backwards-forwards frame by frame, while analyzing the logic.
I feel this could make it easier to track down bugs that occur in a very unpredictable way, and to focus on reproduction and solving in separate instances, to make it more convenient and straightforward.
What do you think? Would you use something like this?
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You can already do that in the analysis mode, after play test you get to go to the full analysis and it does record the last few seconds of gameplay, you have a window at the top on which you can slide from left to right with the imp and you can see in real time
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You can use that to playback your game but you can't use it to debug logic, right?
The use-case here would be to be able to analyze every gadget, wire and output while the game is recorded and basically plays by itself.
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