Fix for broken audio surface signals for "jump" and "land" puppet interface outputs
Unfortunately in a patch a few months ago, these outputs were broken and no longer send the correct surface audio type value, and so sound effects using those signals are not playing the correct audio.
I have created a chip that can be used to get correct signals, including the audio surface type value, which can be used instead to power those sounds and get the correct audio playing again. https://indreams.me/element/ogkhKatVjcb
Import it, place it in your puppet, and wire its outputs to whatever sounds you want to trigger when jumping or landing.
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Hey TAPgiles! 👋
Thanks again for brining this bug to our attention. Rest assured, we're aware of the issue and we're investigating. Thank you for creating this neat work-around in the meantime! 💜 -
A pleasure to serve (dofs cap)
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