More Audio-Surface-Type sensing
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Additionally, some extra audio options would be really cool. Glassy for insance?
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Yes please!
Regarding more surface types, this may not be so easy as it would require more stored data per sculpt. I tend to repurpose a type for what I need. For example, if I don't have gravel in my scene, I use it for sculpts of snow, stuff like that.
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Yeah in my snow scene I remapped dirt to snow.
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