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How do I prevent my puppet from interfering with its own laser scope

  • Pookachoo

    I had a similar issue with a puppet triggering its own laser scopes. Since the puppet is labeled as “friend” by default, setting the scopes to detect all labels except “friend” fixed the problem. I think this would work for your situation, if you give your enemy puppet a different label of course.

    As for the the wall issue, someone else may have a better suggestion - I would use a second scope that also points to the Bandit tag and looks for any obstruction (except for the “friend” label) and set the Look For Bandit scope to only activate when the second scope does NOT detect anything.

  • Pillowbottom

    I did this already, the laser is only checking for foe, but it can't seem to fix the problem. I also scoped in the puppet to make sure each limb is labeled as friend and the problem persists ☹️

  • TAPgiles
    Great answers

    The problem is the x-ray setting.

    The laser scope looks for any sculpt matching the collision and visibility settings.

    • When x-ray is off and it meets one of those, it will stop.
    • When x-ray is on and it meets one of those, it will only stop if the sculpt had the right label. Otherwise it'll keep going and look for more of those sculpts.

    If the sculpt it stopped at has the right label, it outputs a hit.

    So if you want it to go through labels that it's not looking for, turn on x-ray. This will go through stuff like walls though if you've not set it to "hit" whatever label the walls have.

  • Pillowbottom

    Thanks for the replies guys

    I guess I understood the laser scope wrong then.

    I thought xray only allowed the laser to go through sculpts that were not selected in the label section. I thought that disabling xray would still check for labels.

    I'll see what I can do once I get back into dreams, thanks!

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