I found Key frame activation Glitch
I built a switch with 3 possible positions Up/Down/ & resting in middle position. Each position was key framed & activated by a remote control button press. I noticed that my switch recognized the first main position of Up & Down when I pressed activation button but when I hit button for it to activate key frame of it in the middle position it failed & ended up sending what appeared to be a randomly selected Up or Down key frame activation, as if it was switching between the other key frames I had set up. I discovered the problem was in the activation speed setting in the Time Line that the key frame was sitting in. When I set them all to 0% (0%=instantaneous) it made it so all key frame activation's worked perfectly, but when I decided to slow it down to anything especially 200% activation speed it glitched the middle position key frame. To fix this some one needs to go in & make sure that no matter what speed a player sets a Time Line too, All key frames in the Time Line will be activated as they properly should. I play on PS4 Pro if that info makes any difference.
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There is not an "activation speed" setting on a keyframe (at least in english). If you cross-reference the icon of the setting you're referring to on the following page, could you let us know the english name of the setting? https://tapgiles.com/docs/#keyframe-easing-strength
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Hi TAPgiles. in response to your message. I have a Time Line set up and the key frame is on the Time Line. By pressing L1 + Square player brings up the tweak menu for time line & from here player can change the playback speed of time line. This is where I set it to playback speed 0. I'll see if I can fix message above. Thanks for pointing this out.
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