Keyframe overshoot toggle for springy animations being unaffected by physics
It would really help if we get a toggle so that the springiness slider only acts locally as an overshoot and not springy in all kind of directions, if the puppet/object is moving.
Overshoot in the sense that when a keyframe comes to a halt, it overshoots and goes beyond it's saved position, depending on the springiness amount.
-
Sounds like a separate "overshoot" slider would be best for this--cool idea :D
Please sign in to leave a comment.