On Camera Sensor
While making levels, I've noticed that if I want to sense if something is on screen, I need to use a mix of laser scopes and zones. On top of this, for complex shapes, I need to use perhaps 8 different zones and laser scopes so as to ensure minimal glitches. Would it be possible to make it so the camera can specify if a tagged and/or labelled object is on screen?
Perhaps it could have a max of say, 5 outputs so that it could sense for 5 unique objects, creating a smoother creating experience and a less glitchy playing experience for creations relying on sight.
-
Something more useful/simpler would be an option to the calculator to convert word space coordinates to screen space. This way you can check if something is on screen but do also a lot of other stuff with it.
-
Another way of going about this feature would be to have another output on a sculpt/painting/in-scene text to tell you when it's being rendered (it's only rendered when on-screen). Would be a lot simpler I believe, and more flexible for any number of objects.
-
(Or perhaps one where it'll tell you if a sculpt is on-screen even if it's invisible. Would allow for more uses.)
Please sign in to leave a comment.