Sticker angle cut-off
Sticker text will not render on a given surface if it is > 75.5 degrees different to the angle of the text gizmo. Having control over this would allow us to cut off the text at different points, or allow the text to warp even more (unsure if there's any technical issue with that)...
Greater than 90 would mean it starts rendering on the other side of objects. (An alternative to my back-rendering suggestion.)
We could also use a negative number to only render the sticker on slopes beyond a certain angle. This would mean we could have it render only on the sides of objects--perfect for very easy cel shading, and fresnel effects such as highlighting objects and such. (An alternative to my old fresnel sliders for sculpts suggestion.)
This could all be coupled with my slope fade suggestion which can make very nice feathering of these effects if we so choose.
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This would also allow us to flip the text and still have it project onto the same surface. For example, using <uirun> but running left is currently impossible for stickers because if we flip the gizmo to face the other way, it will no longer project onto the same surface. Being able to change the cut-off angle would let us allow the projection to still work.
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Really "min angle" "max angle" sliders would be the best, most flexible way of implementing this.
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