Moving a sound gadget into a slice mapper that has no room for more slices shouldn't delete the sound gadget
At the moment, the moved sound disappears as normal. So it would be easily missed that in fact no slices were moved in. If the player only notices later, they could have permanently lost the audio recordings in that sound gadget.
The way I'd suggest it would work is, if there is no room for all the slices, it cancels the move entirely and leaves the sound gadget back where it came from before the move. And show a message at the bottom of the screen saying "there is not enough room in the slice mapper to fit the slices from that sound gadget."
People can still move the specific slices into the sound gadget if they wish to.
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Huh, didn't know that. They need to fix that.
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