Ghost imp tip to show where "add to group" selection ray is aiming when real imp tip is stretched
Suppose that I have an object aligned to an unusual grid - maybe the grid isn't orthogonal to the scene grid, or maybe its base division isn't a power of 2 - and I want to add it to a visually very small group while keeping it aligned to its grid.
The most obvious workflow looks easy at a first glance:
- Make sure that the current grid is the unusually aligned object's grid.
- Grab the unusually aligned object with R2.
- Move the imp until the tip is hovering over the visually very small group.
- Add the object to the group with L1+Cross.
- Release the object.
But it becomes difficult at step 3. The object is being moved with the grid guide enabled, so the imp tip stretches. But the "add to group" selection ray's aim direction doesn't stretch with it - it remains aligned with the unstretched imp tip position. So targetting the visually very small group for the "add to group" operation is difficult, because I can't see exactly where the "add to group" selection ray is aiming. But if there were a ghost imp tip to show where the "add to group" selection ray was aiming, I would easily be able to target that visually very small group.
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Ah, that would be good! I can usually find the thing I'm looking to scope into and it gets the outline. But not always easy to stumble upon it.
Personally, any time the imp tip is not pointing where I'm pointing it, it's frustrating/confusing/off-putting. Because it's no longer 1:1. And there's no other 1:1 indicator to watch when I'm trying to aim at something. This feature could be expanded to simply "always render a dot where the imp tip *really* is." Maybe just the glow bit on the end.
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