An official support for locilization of Text Displayers
We know Mm themself have the option (>see events like "Lands of the Lost Dreams", that is localized for each language). So why only keep it for yourself Mm? :angrystare:
Just like the sound gadget has an option to save multiple languages for each console setting, so should the Text Displayer have one as well.
- One slider, that allow the user to cycle though the languages inside the Text Displayer and be able to change them independently. Again, these will be displayed according to the console language selected
- Another slider that sets the prioritized language to, if the text field for any language is left empty. So if I set it to prioritize English, all empty languages will display the English text.
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X So @TAPgiles recently discovered that it's possible to localize Text Displayers text for each console language individually using an exploit.
- Set console language to a different one >>>
- Copy Text Displayer > delete Text on the copied one > mark both > edit text of the original > delete original.
While this exploit somewhat works, it can sometimes bug out and overwrite the original language or have completely mixed results where you suddenly have multiple Text Displayers with different languages.
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Ah, those steps were for removing existing text.
For adding text of a different language, you *should* be able to just change the console language, and edit the text to be something different. And that's it.
This is a nice simple way of adding such support though--good idea! Maybe it would render that slider's language for the text in edit mode, but while in edit/test mode it shows the language of the console as normal.
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