Flight controls inverting
So I built a spaceship sculpture, and in a scene I'm working on I'm attaching a microchip so that it can move back and forth and turn on three axes. I've got an advanced rotator set up, L controls the x and y axes, I've got R1 and L1 letting you mess with Z a little, and it's set to local space.
It always works fine for a while but then the controls invert. Suddenly pushing left on the stick makes it turn to its right, the Y axis which was inverted no longer is, etc. I have no idea what makes this happen, let alone how to fix it. I've tried this with different rotational speeds and levels of dampening, separate rotators, etc. No clue what the problem is. I just want a consistent output before I do any more work!
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Are you using normal left stick (which is camera relative) or left stick local (which is just the values coming from the stick)?
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Ah, that fixed it. I was confused on those because of the descriptions of each.
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Yeah, not the most obvious difference between them. Glad I could help :D
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