Slow Motion with Procedural Animation
So I want to have in my game moments where the game slows down. But I can't figure out if it is possible to slow down the procedural animation of a puppet properly.
Any ideas?
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You can't really slow time down like that. You could try making the run slower with the strideyness or something. But it won't *really* be "slower."
For that you'd need to use timelines to animate the run, and control the speed of the timelines.
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