Damage Channels
Damage channels could work by adding extra damage sliders that are only effected by health modifyers of the same channel. like damage slider A of a health manager is only effected by the health modifyer dealing damage to channle A, but not one effecting channel E.
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I agree, something like this would be very useful for more complex games. It's possible right now, but requires fiddly setup which is hard to stumble onto.
I thought of something similar for this problem...
What if you could name the health manager, and use that name in a setting on health modifiers? So, fairly similar. But you'd have separate managers for different things, a huge number of "channels," and it would work the same as wifi gadgets so easier to learn.
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