Select gadget as object to emit
We can currently use tricks to emit just a gadget by itself. This is handy in some situations--particularly for example emitting a sticker that will affect things around it (this wouldn't work if it was grouped up or snapped to another object that would be emitted). So it would be great if we could simply *do that*, instead of having to discover or learn about this trick.
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One caveat about using the group decay trick to make an Emitter emit a logic gadget: the Emitter's Emit Speed and Rotation tweaks won't work, and the only way that the gadget will ever move is for it to be animated with Keyframes or an Action Recorder, requiring Emit with Wires to be turned on if the Keyframes or Action Recorder are outside of the gadget.
Probably because "velocity" and "rotational velocity" are physical properties that a logic gadget doesn't have.
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Yeah, exactly. There's nothing to simulate the physics of the object moving anyway. That's fine though. If Mm wanted, they could grey out those settings while the emit-obj is a gadget.
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Also I have noticed if you emit the logic chip and then delete the element it was grouped with, using a destroyer, leaving just the chip, then you can no longer destroy the logic chip with a destroyer inside its own logic window!
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