Sculpt and Paint mode: toggle R1 instead of hold, for camera fly around a fixed point
The idea is to (optionally?) have the same camera behaviour when pressing R1, but to have it toggled on/off instead of with the button held down.
This would allow the player to choose, and keep, a fixed point around which rotate the camera.
I think would make it easier things like, for example, wrap some paint around a complex sculpt, or add sculpting details to an element, without having to resort to movers or other gadgets.
You can already do it right now but it requires holding R1 all the time, which is very uncomfortable and kind of requires and additional set of fingers :D
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I'm curious, does this setting let you toggle the grabcam? https://tapgiles.com/docs/preferences.html#toggles
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Ooooh interesting, will have to try it out!
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Turns out, setting the game option as "Toggle Instead of Holds" kind of works.
Of course all other inputs require toggle instead of hold (like moving things around or even using L1 for everything) and the camera is always bound to the movement of the controller, but it's a somewhat viable hack/workaround for usage in specific situations.
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