Set wireless transmitter origin
As the title says. Currently the exact point of transmission seems to be related to either the chip the transmitter is placed within or the transmitter chip itself. We should be able to change this position. It is very important for setting up precise communication networks.
An example would be snapping a logic chip to a cube. Placing a transmitter in the logic chip. One would expect (hope) that the transmission would come from the exact center of the cube. It currently does not. It comes from the logic chip and there is no way to move it if we want to keep the chip snapped to the cube.
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Grouping the Wireless Transmitter with the cube instead of surface-snapping the Wireless Transmitter to the cube allows you to adjust its position relative to the cube. But I'm guessing that there are reasons why you want to avoid that - if this logic is going to be replicated a lot, even the overhead of the extra group is reason enough. So you could try this trick to directly parent - not surface-snap - a Wireless Transmitter to a sculpt without ending up with the overhead of an extra group that you would get if you simply grouped the Wireless Transmitter with the sculpt:
- Start a new scene / element.
- Delete the floor sculpt.
- Stamp a logic gadget - it doesn't matter what type.
- Save as Element A.
- Exit creation.
- Start a new scene / element.
- Delete the floor sculpt.
- Enter sculpt mode.
- Stamp a cube at the origin.
- Exit sculpt mode.
- Stamp an Element A.
- Surface-snap the Element A to the cube sculpt.
- Save as Element B.
- Exit creation.
- Edit Element A.
- Delete the logic gadget.
- Enter sculpt mode.
- Stamp a cube at the origin.
- Exit sculpt mode.
- Move the cube to [-1, 0, 0].
- Create a clone of the cube at [1, 0, 0].
- Group the cubes together. For reasons that we'll discover later, the objects in this group must be sculpts.
- Save creation.
- Exit creation. Element A now has an older version - stamped in Element B - in which its top level object is a logic gadget and a newer version in which its top level object is a group.
- Edit Element B.
- Enter update mode.
- Accept update of Element A.
- Exit update mode. Weird stuff has occurred. You now have a group of 2 cubes directly parented - not surface-snapped - to a sculpt.
- Scope into the cube at the origin. You're now in sculpt mode, proving that no extra group has been added at the top level.
- Scope into the group of 2 cubes (this is why the objects in the group that you created in steps 17 - 22 had to be sculpts - at the start of this step, you were in sculpt mode, and if the objects in the group had been logic gadgets, you wouldn't have been able to see or target them with the imp). You're now in assembly mode. Sort of weird - you're not in sculpt mode while a higher level scope is a sculpt. But also sort of not weird - your current scope is a group, so being in assembly mode is normal.
- Stamp a Wireless Transmitter.
- Scope out while holding the Wireless Transmitter. More weird stuff has occurred. The Wireless Transmitter is now directly parented - not surface-snapped - to the cube at the origin. Also, your current scope is a sculpt, but you're in assembly mode, not sculpt mode.
- Move the Wireless Transmitter to the origin.
- Delete the group of 2 cubes. But be sure you're happy with the position of the Wireless Transmitter relative to the cube first - you'll have to repeat a lot of these steps if you ever want to adjust it.
Of course, instead of a plain Wireless Transmitter, you could use a Microchip with other logic in addition to the Wireless Transmitter.
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So wow this is a funky tip! I would be concerned with using this technique as it could randomly break in an update! But useful to know this hack, had not heard of it yet! It kinda just puts weight behind the original feature request. If this amount of time and this number of steps is required to do something that Dreams already has most of the functionality for, it should be fixed.
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It should have a gizmo, for sure. It's an oversight; I can't imagine what reason they could have for it not having a gizmo.
The default of certain gizmos, when they haven't been set, is the centre of the gadget's front face. Or the centre of the parent chip/timeline's front face. Just to give you an understanding of where it chooses for the transmitter.
TheBeardyMan I think I have a nosebleed XD
Skn3-- I tend to just have it hang out in a group with the sculpt. If scoping is an issue and it needs to be surface-snapped, here's an alternative to the 34-step method... XD
Group the sculpt with another sculpt (or add a sculpt in the group if it's already a group)... such that you could surface-snap the gadget to the sculpt at the point you want the gadget to be. Surface-snap the gadget to the spot you want it to be at. Delete that extra sculpt. The gadget will stay where it is, but still be surface-snapped to the object--even if the group collapsed, it'll be surface-snapped to the remaining sculpt.
Hope this helps in the meantime.
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Like so: https://youtu.be/P18GyWe2NPI
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