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shortcut to auto fit zone-gizmos (wireless-recv, trigger zone) to bounds

  • TAPgiles
    Great answers

    Interesting idea... what would it do if it was on a sphere? Or a weird shape? What orientation would the box zone be at? You'll end up with bits of the zone outside the sculpt(s) at least I guess.

  • Skn3--

    It would act just like any normal type of bounding box in 3D programs. The zone would grow big enough to encompass the entire shape, with the center point being the center of the zone. The orientation would be the "natural" orientation. So for example a cylinder would be vertical.

    For me its one of those things I wonder: "I wonder how many hours I have wasted doing this exact same manual tweaking every single time". Similar to adjusting the view/grid/lighting/etc settings each/every time opening a creation!

  • TAPgiles
    Great answers

    I guess it would have to be the orientation of the sculpt/group itself. As a sculpt isn't just 1 shape.

    Funny... I can't remember *ever* doing this, myself. The zone would always be a different size to the object--even for logic cubes--when I build things. I'm curious, what kind of things are you making when you do this?

  • JackyPrower

    Intuitively i think this could be handy in edge-case scenarios even though i can't actually think of one at the moment :D

    BUT

    in the meantime, a workaround could be to stamp a gadget (a mover, or a rotator) directly on the sculpt. After you tweak that gadget, you'll notice the gizmo there gets automatically placed in the center of the shape.
    Then you just open at the same time both the mover and the zone tweak panels, and you move the triggerzone gizmo where the mover gizmo is located.

    Not ideal but still way better than doing it by eye ;)

  • Skn3--

    Using logic cubes when you want to set up wireless data communication between those cubes. So you slap a wireless chip on a cube but then the wireless chip default zone seems to have no correlation to anything. So each time resizing the wireless zone to match the cube it is snapped to.

    Used in stuff like creating lists of data, path finding or anything where your abusing emitting/wireless to circumvent Dreams lack of data structures. For example I used it to drive lighting up virtual pixels in one of those stacker arcade games. Or I am using it currently to configure a network of path finding nodes.

    It's definitely not a top priority feature rfequest. Just seems like one of those nice little wins to evolve the usability of the tools. I would see it as a jumping off point. You click the "shrink fit" icon then make adjustments after. 

    Nice tip JackyPower. It shows that Dreams can do it too somewhere in its codebase!

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