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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

2 player scoreboard
0 votes 4 comments
One half of a vehicle wont collide
0 votes 2 comments
Using a keyboard to write in the game.
0 votes 3 comments
how do i convert Dpad buttons into puppet movement without using mover logic and to still be able to turn.
0 votes 2 comments
My scene is trying to update elements that break the scene , how do i break the update link.
0 votes 1 comment
How do I remove private creations from my dream?
0 votes 3 comments
How do I deal with logic delay on sensor/laser scope?
0 votes 1 comment
Scale Challenge
0 votes 4 comments
Adding lives
0 votes 2 comments
If I delete an object that is sourced elsewhere , will it get deleted down the chain ?
0 votes 5 comments
If I have an object grouped with another object that’s collidable will it cause extra processing ?
0 votes 4 comments
I have a group of 1000 objects , how do I make each object un collide-able
0 votes 6 comments
How do I post a score after a series of linked levels are completed
0 votes 3 comments
Is there any way to make exclusive gates work locally and not in the whole scene?
0 votes 3 comments
Is there an easy way to fade out a sound effect, without using extra logic?
0 votes 4 comments
How do I assign ps move buttons to do things in play mode? In LBP you have movinator to assign each move button to do different things.
0 votes 2 comments
Scaling object with key frame issue.
0 votes 5 comments
Paintings and avoiding frame rate drops
0 votes 6 comments
How Do I Save An Object and Transfer It.
0 votes 3 comments
How can I use a "screenshot" from the photo mode, to add it into a picture frame in my game?
0 votes 5 comments
Can't release as public. Contains private creations.
0 votes 5 comments
How do I use collisions when I don't want my objects to be moveable?
0 votes 2 comments
Node ports : there are too many unused ports made with nodes.
0 votes 3 comments
A query about collections and managing locally saved content
0 votes 4 comments
How do I temporarily enable gravity?
0 votes 6 comments
Orientation in flight / 3d space
0 votes 9 comments
How do i avoid that the controller sensor sends multiple signal outputs when the player starts button mashing
0 votes 4 comments
First person puppet Crouch issue
0 votes 2 comments
Lower Gameplay for Beat-Em-Up style game scene
0 votes 0 comments
Can you trigger double jump with a button other than 'X'?
0 votes 4 comments