
realm_seeker
- Total activity 20
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 4
-
Here I explain what I have and for what reasons. Omitting the logic.https://www.youtube.com/watch?v=0XNhoXfAw84
-
I tried to delete the connecters group and animate from there. Still wouldn't work. I haven't tried the hover method yet. I guess that is the only option left to try. Perhaps I could drop the vehic...
-
This project is pointless if I can't figure out this problem. It is a key feature.
-
'@TAPgiles I can't use motor bolts. Too many connectors in series. I did some testing very early on and connectors don't like it. Very difficult to balance if it is even possible. In this case it p...
-
'@mmdev3 I tried using a rotator. It didn't work at all in this context. I made the object movable and loosened the tightness.
-
'@mmdev3 I am still struggling with this but in a new context. I have recently posted my issue requesting animation help. I am now using keyframes and I do use a rotator for tire rotation. That wor...
-
I want to thank NeonTheCoder on YouTube and Discord as well as CLOUD1985 for sharing their knowledge. https://www.youtube.com/watch?v=Gq2BJZ3rJek&t=3s
-
I think I'm getting pretty close to figuring out my Kororinpa: Marble Mania like world tilt logic. I split the DS4 tilt controls again into positive and negative. I'm running each into their own si...
-
Trying the timeline idea. I tried a whole bunch of other stuff first and just couldn't get the behavior I need. I'm trying to make Kororinpa: Marble Mania style game. You rotate the world using the...
-
I looked at signal manipulator and didn't see a way it could help me. Though it is perhaps a bit over my head. I want to be able to tilt the object 360 degrees on X and Z so I can flip it all the w...