
AndymationB
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Can't you make it so it's only movable while grabbed and then it reverts back to immovable as soon as you let go?Edited to add: For the record, I posted this before that random Aecert guy said the ...
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This is the "How to" section. You probably want to bring this up in the Dreams Feedback section. If you search for teleporters there, you'll see there's several threads already asking for this feat...
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I'm not totally sure if you're also talking about the UI part of displaying the ranks, but as far as tracking, I can only think of a really complex solution. You'd need a series of tags around the ...
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Thermos can be misleading. There is a 10 door limit, so they bump the gameplay thermo by 10% for each one, but there's still plenty of space in the other gameplay limits. I don't know if you saw th...
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If you haven't tried manually controlling the connector rotation via the connector tweak menu, I would give it a try. You could just plug a value slider into it and then keyframe the value slider i...
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cgCody's rig is legit.I have no experience making vehicles, but I know if you have limits set on a connector, you can input a 0-1 signal into the angle position (or called something like that) in t...
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If you go into style mode (it's the purple S), there is a comb tool that you can use. Just drag it along the sculpt or paint in the direction you want. You can also use the volume setting to make c...
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If I could go back and give myself advice, it would be to divide my starting goals by about 10, and then divide them again by about 5. Those are the bite sized things I should have started with to ...
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Hey, I'm glad it worked out! I look forward to seeing it! :)
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Is there any kind of delay between when the spider appears and when the animations begin? I'm not totally sure if this is the problem, but if the animations begin in the same logic frame as the spi...