IAMDOODLEBUG

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  • IAMDOODLEBUG created a post,

    Look at rotator max distance

    So my game is big! From what I can see it is roughly 6km end to end and as it's a flight game the action happens in a 3d space. As it can be almost impossible to spot enemies I have built a 3d arro...

  • IAMDOODLEBUG created a post,

    Scale Challenge

    Dogfighter is coming along nicely thanks to the great help on here! A visual / technical hitch I have encountered is necessitating a change - the ground is currently a block at maximum size, any bi...

  • IAMDOODLEBUG commented,

    SUCCESS!!!!! I cant tell you how happy I am! I completely overlooked the greyed out outputs on the splitters. I had assumed only the two lit ones did anything but upon randomly linking B to a calcu...

  • IAMDOODLEBUG commented,

    I'm at a loss :-(

  • IAMDOODLEBUG created a post,

    Orientation in flight / 3d space

    Hi guys! I'm having somewhat of an issue :-) I have built a flight model which includes lift, thrust, drag mechanics - one of these elements detects the angle of attack (ie the angle of the plane p...

  • IAMDOODLEBUG commented,

    How many moving targets will there be per level? Could you not create various trigger zones on the arrow which detect a specific target and upon detection activate a follower which is assigned that...

  • IAMDOODLEBUG created a post,

    Waypoint & Compass

    Any thoughts on the best way to create a waypoint system? Ideally I want to mark a point in the environment but have the mark stay the same size as the player gets closer. I am thinking a small box...

  • IAMDOODLEBUG commented,

    I had a load of challenges with my pirate ship and it's moving parts (cannon and wheel). In the end I used a bolt and an advanced rotator but I only have one axis of rotation. As described already ...

  • IAMDOODLEBUG commented,

    I am working on this at the moment. I originally set the ship to moveable with animated rolling waves however it caused absolute carnage, the ship got chucked around like a rag doll even at full we...

  • IAMDOODLEBUG commented,

    I thought more laterally in the end! I have two counters, which take care of left and right with a value of 0-5. These feed into calculators which multiply out the value (one of them converts to ne...