IAMDOODLEBUG
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IAMDOODLEBUG created a post,
Look at rotator max distance
So my game is big! From what I can see it is roughly 6km end to end and as it's a flight game the action happens in a 3d space. As it can be almost impossible to spot enemies I have built a 3d arro...
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IAMDOODLEBUG created a post,
Scale Challenge
Dogfighter is coming along nicely thanks to the great help on here! A visual / technical hitch I have encountered is necessitating a change - the ground is currently a block at maximum size, any bi...
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IAMDOODLEBUG commented,
SUCCESS!!!!! I cant tell you how happy I am! I completely overlooked the greyed out outputs on the splitters. I had assumed only the two lit ones did anything but upon randomly linking B to a calcu...
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IAMDOODLEBUG commented,
I'm at a loss :-(
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IAMDOODLEBUG created a post,
Orientation in flight / 3d space
Hi guys! I'm having somewhat of an issue :-) I have built a flight model which includes lift, thrust, drag mechanics - one of these elements detects the angle of attack (ie the angle of the plane p...
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IAMDOODLEBUG commented,
How many moving targets will there be per level? Could you not create various trigger zones on the arrow which detect a specific target and upon detection activate a follower which is assigned that...
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IAMDOODLEBUG created a post,
Waypoint & Compass
Any thoughts on the best way to create a waypoint system? Ideally I want to mark a point in the environment but have the mark stay the same size as the player gets closer. I am thinking a small box...
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IAMDOODLEBUG commented,
I had a load of challenges with my pirate ship and it's moving parts (cannon and wheel). In the end I used a bolt and an advanced rotator but I only have one axis of rotation. As described already ...
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IAMDOODLEBUG commented,
I am working on this at the moment. I originally set the ship to moveable with animated rolling waves however it caused absolute carnage, the ship got chucked around like a rag doll even at full we...
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IAMDOODLEBUG commented,
I thought more laterally in the end! I have two counters, which take care of left and right with a value of 0-5. These feed into calculators which multiply out the value (one of them converts to ne...