Spirit-X
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How do I use collisions when I don't want my objects to be moveable?
After doing some testing this afternoon, I was surprised to find that having the 'Collisions' option turned on doesn't actually do anything unless the object in question is set to moveable.I'm maki...
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Need a little logic advice for a tile/ grid based puzzle game please...
I'm making a puzzle game in the style of Tetris Attack (a.k.a Panel-de-Pon)/ Pokemon Puzzle League/ Poker Smash, so if you know those games, you'll know what I'm going on about below. It's basicall...
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A couple of thermo questions
If anyone knows, it'd be very useful to know:1. Is there any difference between turning the power off on some logic and destroying it, in terms of thermo use? Obviously if it's going to be destroye...
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Seeking clever folk to weigh in regarding the logic required to produce a fairly unique kind of environment...
I'm tentatively making notes on how I might go about creating a 3d game with a fairly standard environment, grass, hills, trees, water etc... but I want the environment to wrap around so it never e...
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How do I solve this odd issue applying logic to an emitted object?
I feel like I'm missing something regarding the functionality of the Emitter here. I've made a guided missile that will lock onto tags. It has a few bells and whistles, things that I wanted to try ...
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How do I go about creating an artificial horizon hud element for my flight game?
This one's puzzling me and it's my first attempt at a HUD element other than bunging some text displays in to show my altitude and velocity.I've created a sphere, top half is blue (sky) and bottom ...