Zanctinian
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Zanctinian commented,
Well, that was actually a lotta more work than I thought, but I got it working! Problem was I have a lot of logic in my scene already that reacts to specific labels so it wasn’t as easy as just cha...
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Zanctinian commented,
'@theshepanator well, that worked, but it doesn’t seem to recognize audio surface type, which is what I want. Is there a way to use this method to activate different types of audio for different ma...
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Zanctinian commented,
'@theshepanator I shall try that. Thank you!
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Zanctinian created a post,
How do I get footstep audio to work with a custom animated puppet?
Hey, I’ve been working on a puppet with custom animations and had to turn off “procedural walk” because it interferes with my animation, but once I turn that off, it no longer registers footsteps i...