Zanctinian
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Well, that was actually a lotta more work than I thought, but I got it working! Problem was I have a lot of logic in my scene already that reacts to specific labels so it wasn’t as easy as just cha...
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'@theshepanator I shall try that. Thank you!
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'@theshepanator well, that worked, but it doesn’t seem to recognize audio surface type, which is what I want. Is there a way to use this method to activate different types of audio for different ma...