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Recording audio: https://youtu.be/dFFgBaWTTwo?t=6118Turning it into an instrument: https://youtu.be/dFFgBaWTTwo?t=6343
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If you check in the same moment you reset the speed, it should work as expected.
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What are the requirements?Does it need to behave perfectly physically? Sculpts with connectors.Just look right? Paint.Look right but sway in the breeze? Paint with physical animation.
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Someone made a demo of how to do this. Maybe remix it to see how they did things, or just use it in your level. https://indreams.me/element/b0sDStSZUAM
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I'm not sure what the bug is you're referring to. What "other way" was it coloured? Which spraypaint tool are you using?Are you talking about Tinting the Coat? Click the add/subtract button in the ...
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There are first-person puppet rigs you can use, if that works for you.Or if you want something completely custom, these basics should get you started:- Create a sculpt. Doesn't matter what it is; y...
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Make sure you've got the "in-world"(?) option checked in the tweak menu. Then you can place it in your scene wherever you like, rather that it being a UI element in screen-space.
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Have you tried it, and found problems? That should work fine. The controller doesn't use the camera to sense rotation. And calibrating the controller by holding Options will set the "pointing at th...
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If you want them just physically moving about and dragging on the ground, you could make those joints not part of the puppet. There's a tab in the puppet tweak menu, I believe (while scoped out, op...
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In edit mode, you can turn on the sidebar. Tweak the timeline, look on the second tab (?) near the bottom for a "three sliders" icon button. Switching that on will show 2 buttons to the left of eac...