Magus0Mind00
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Magus0Mind00 created a post,
Retrieve an object that has been powered off
I made a chain out of paint strokes I wanted to make physical, so I attached each link to a sculpt. After I linked everything with joints, I tunneled into the grouped paint and sculpt and turned th...
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Magus0Mind00 created a post,
Switch back to player controllable camera
I made a level for a character to explore. I animated a camera flying over the level and zooming in to see the character. Now I want to give the player back control of the camera, but I can't figur...
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Magus0Mind00 commented,
Make a big cube as your canvas - go to paint mode and turn on the surface snap guide - paint onto the cube - delete the cube
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Magus0Mind00 commented,
tunneled into the puppet, add your sword and position it with the hands. Then select the sword and the hands and make them a group, so they move together.
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Magus0Mind00 commented,
Everything in sculpture mode, is part of the same sculpt. When you go out of sculpt it’s a single object. Someone did a maxing the thermometer experiment and found that there’s a limit on the numbe...
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Magus0Mind00 commented,
Haven’t done this, but I think timelines w/key frames and blend in between the frames, is the way you want to go.
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Magus0Mind00 commented,
I saw another post somewhere on this - if you type “ ” it will display those as the square and cross button in the text gadget display
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Magus0Mind00 commented,
Hahaha - me too!
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Magus0Mind00 commented,
Attach a microchip to your sculpt and put a puppet control gadget into it - wire that to a control sensor gadget. I think then you can open the tweak menu of the sculpt and it will recognize it as ...
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Magus0Mind00 commented,
Stamp an advanced puppet gadget into the level. Use the stretch and move tools to get your proportions right. You can tunnel into each piece of the puppet and edit the model. To animate, tunnel int...