Magus0Mind00
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Use a door gadget on a timeline to trigger the end of your scene. Now remix the level and change the door gadget to be a scene entrance and delete everything that you no longer need in your scene.
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Puting it on a timeline should help you control the length of time it displays.
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I believe the option between play once and loop will let you pause the animation.
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I remember seeing an option in the puppet tweak menu to toggle procedural walk, and the tool tip said to turn it off for custom walk animation.
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Use the variable gadget. Then wire your slider to a Variable Modifier gadget.
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You can use Shift+R2 to clone a keyframe, just like how you clone objects. Use this technique to clone the previous keyframe you animated, then go into it to edit it and you will be working from ev...
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'@Pookachoo - you can have collections of collections. I think there need to be improved ways to work with collections (multi-select and send would be great!), but you can already achieve a high le...
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What are you trying to make? I believe “Totaly Normal Horse” was made using a follower gadget, if that’s what you’re after.
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Cool find - thanks for sharing!
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Do you have the trigger zone wired to the first input of the AND gate, with the logic for the button sequence wired to the second input of the gate?Maybe you need to add logic to prevent the player...