adigyrank
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Render Targets
is it possible for MM to implement Render target textures with camera capture? Or is it too consuming?
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Streaming levels (like Half Life 2)
Hello, how to make streaming levels like in Half life 2, that in certain point you teleported to another scene?Like for long storiesIs it even possible?Scene i mean like different dream, with empty...
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How deep you can go, while adding chips inside chips? And I/O question
How deep you can make chips inside chips tree? no limits? Only total object limit?Is there possible to create like library of methods, with IO already in chips.I need OOP badly, maybe only structs ...