MidnightManiac

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  • MidnightManiac commented,

    Worked perfect. Ta very much. Didn't realise I'd need a health modifier. Doh!

  • MidnightManiac commented,

    Sorry, I meant I used rocket rotator (not advanced).

  • MidnightManiac created a post,

    Rotate in 45 degrees

    I want to make my rotator rotate in 45 degrees (currently full analogue)...I used rocket rotator. I output the local left stick on controller sensor to a splitter, then wired into x/y axis - set th...

  • MidnightManiac commented,

    Local left stick is on the controller sensor by the way, not advanced rotator.

  • MidnightManiac commented,

    Advanced rotator. Output local stick (left in my case) to a splitter, then wire into x/y axis - set these to a thousand then tweak down as needed. Set strength of rotator and dampening to 100. I al...

  • MidnightManiac created a post,

    Health bar

    I want an health bar attached to an enemy object that starts at 100. I need it to deplete with every bullet collision by -10 points every time the enemy object is hit and I want the health bar or p...

  • MidnightManiac commented,

    Ok so I figured out where I had gone wrong... Had to assign both objects with 'friendly' tag in the tweak menu and set BOTH objects to ignore 'friendly' tag in collide menu. Before, I had just set ...

  • MidnightManiac commented,

    I edited the projectile by using show/hide - invisible. Should I be selecting a new object in the emitter tweak menu? A new object that has already been tweaked with friendly tag off in collide tab?

  • MidnightManiac commented,

    Hi Peter, that's what I did, I edited both objects in tweak menu. Vehicle set with friendly tag in tweak menu, in projectile tweak menu I turned off friendly (in collidable). Emitted projectile sti...

  • MidnightManiac created a post,

    Make an emitted object pass through some objects but not all

    I want to have a bullet hit an enemy vehicle but pass through my vehicle object (bouncy bullets). I have tried using a friendly tag on my vehicle and then removing 'friendly' from collidable on the...