domno666
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Ahh thanks I never even considered painting for texture, makes sense now im thinking about it.
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Thanks!
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Okay I solved this by putting both timelines into a microchip, adding a timer that only needed to count to 1. From there I set the end of the first timeline output to trigger the counter which then...
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I have been attempting something like that, but when the first timeline ends it only triggers the second for a split second.
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Figured it out, for those interested you simply go into the timeline's settings and go to the beat & sidebar tab. From there just move the "Metre Numerator" slider to whatever number you want to be...
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Thanks!
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Thanks!