jon-blue-eyes
- Total activity 50
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 17
-
jon-blue-eyes created a post,
How do I get sqrt (square root) of a number?
Is this possible?
-
jon-blue-eyes created a post,
Rotate object around its center when animating keyframe?
Anyone know how to rotate an object around its center when animating a keyframe?The L2 grab rotates around the point you grab at, not the center of the object.
-
jon-blue-eyes created a post,
Execute logic continuously?
How do you execute logic continuously?Is there a setting/flag to enable this?As far as I can see, logic is trigger based and only executes when a signal changes. Unless I am doing something wrong?I...
-
jon-blue-eyes created a post,
How to use logic to change single axis angle(orientation) of object?
Hey there, I can’t seem to find a way to change orientation of an object. E.g. set object z rotation to [value].I am talking about in logic and not a rotator. Just specifically setting angle?The re...
-
jon-blue-eyes commented,
Yeah this currently a very frustrating aspect to Dreams. Hella enjoying it but still very frustrating. The grid system doesn’t seem very intuitive at the minute. It’s so hard to line up stuff with ...
-
jon-blue-eyes commented,
Yeah I just tried the “or” method I posted and it doesn’t work.
-
jon-blue-eyes commented,
Damnit no edit button lol. I could potentially try and fake it by just rotating the plane directly... but I wanted to replicate the mechanism in the real wooden maze.This is my kind of jam, keep p...
-
jon-blue-eyes commented,
Basically I am making one of those old fashioned tilt mazes that gets rotated individually on two axis. You use that undulating plane to guide a ball to the end of the maze.
-
jon-blue-eyes commented,
Ah that’s a good tip about multiple joints. Although I take it I can’t add multiple joints in the same location? (Not at PS4 to try, will try later)I tried removing all gravity and reducing weight ...
-
jon-blue-eyes commented,
I should add to that, and rotate around a different point other then center of mass