
phort
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Connect the "Possessed" output wire on the controller sensor to a "Splitter" gadget. There will be a "Player 1" output on the splitter that should tell you whether Player 1 is possessing the contro...
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Use the "look at tag" to make the scope look in the desired direction. Place a tag in your puppet's microchip, give it a name, and move the little manipulator to a point in front of the puppet for ...
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Check the count slider. If you accidentally set it to "All" it will mean every tag with that name in your level has to be inside the zone for it to trigger. You probably want to set this to 1, most...
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Also make sure you click “allow rotation” in the settings tab.
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In the settings tab (tab #5), there is an “in scene” toggle that lets you move the text in 3D space rather than being pinned to the screen.In the Text Box Properties (tab #2), change the texture, c...
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You need to tweak the puppet with L1+Square on the circle at the puppet's feet, go to the tab with the person icon, and click the pelvis button in the tweak menu and then click on the pelvis sculpt...
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You can place effect fields on a timeline. Just stamp the effect field gadget onto the timeline itself, at the time where you want it to affect the instrument.It will affect every instrument in the...
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So, if I have this straight, you're trying to use a keyframe to control the Power of another gadget and it's not working? Did you check and make sure the keyframe is set to edit the power setting o...
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Notice how the wire is a twisty multicolored "fat wire?" That means it can be connected to a Splitter gadget to separate out the individual values.
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Use an Impact Sensor gadget to detect the hit, and a Mover to respond to the collision.