OreganoSpindle
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OreganoSpindle commented,
You'll know you set it up correctly if your level is a Square in the menu (denoting a dream) instead of a Circle like all of the assets and other scenes are
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OreganoSpindle commented,
Can you clarify what you want to edit?Have you placed the scoreboard and score modifier gadgets in your scene already?
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OreganoSpindle commented,
So it seems like keyframes record the true position of an object and not how it moved from its position at the time of recording. The answer seems to be to use movers instead of keyframes for any a...
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OreganoSpindle commented,
(That's not the only way to do it, but the idea is that you cant turn off the power unless you're giving it a gadget that powers it on)
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OreganoSpindle commented,
Sounds like the issue is that you need to turn your main menu text boxes off.The way I did this was by making a counter set to 1 with the current count of 1 and then using it to power on all of my ...
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OreganoSpindle commented,
I would try setting keep changes on.You can make it smooth into the power down so that it takes a while to come back, but even with Keep changes on, it should return to it's normal state once the k...
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OreganoSpindle commented,
So once the animation plays, you want it to stay down until the timer finishes and then reset... but its currently snapping back up once the animation is done, is that correct?Is your last/only key...
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OreganoSpindle commented,
Someone made a Playstation Home dream. I would check out the glass on that - i believe they used translucent paint strokes for those.
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OreganoSpindle commented,
I added a timer to a counter for this. Set the timer to 1 second and make it reset when finished, then every time it finishes, add 1 to the counter.(This was easier for me than trying the score str...
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OreganoSpindle commented,
Looks like the answer is to not move the puppet as a whole - so drill in and articulate each body part instead of dragging the puppet around.You could use rotators and trigger zones to make sure th...