TAPgiles
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Have you tried just animating a walk cycle in a timeline? Then you can power it and setting the playback speed based on the "walk speed" output of the puppet interface.MrWooshie goes with that appr...
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I think in general this isn't how it's handled I think. The difference would likely be fairly negligable I guess? Or have more to do with focus than how large the scene feels? Not sure.Also... I pe...
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Well done :D
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Yeah, I know what you mean. There are a lot of posts in the feedback section giving feedback about this--feel free to chime in.
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The easiest thing to do--which is how old-school games like this work--is for the ship/camera to not move, and the other stuff is emitted off-screen to the right and moves left across the screen. (...
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Yes, they changed it months ago because of how much copyrighted audio was being illegally uploaded.
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Well it's against the rules. So... just don't do it and you'll be fine.They may check who actually created it through the genealogy or something. But mainly, they've asked us to only make and submi...
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An error is a bug. You should report this in the bugs section so Mm look at it more urgently.
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Yes, it's all possible. Wallace and Gromit use the same methods, actually.You can use those same techniques to swap out different mouth shapes within the head, for example.And make sure you don't h...
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I've called them over for you :D