TAPgiles
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So I'm guessing if you set ramp in time and ramp out time to the same, it seems like it appears quicker than it fades out? I think this is just down to the fact that it's appearing and not disappea...
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Someone asked an uncannily similar question on Reddit earlier... https://www.reddit.com/r/PS4Dreams/comments/dc2e6d/how_do_i_wednesday_october_02_weekly_thread/f2d8krd/
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Another method would be to put the controls through their own pass-through nodes. Then in the timeline of each animation, add a keyframe that lasts the whole duration that turns off those nodes. So...
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Making them movable would make this a whole lot easier. Can I ask why you want to avoid using movable?
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I'm sure you're aware, but the puppet has ways of moving itself using whatever input you prefer, and the animations all work perfectly in that case.If that's not what you want though... it's not su...
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In case it helps others figure it out, it works similarly to how the score gadgets work. https://www.youtube.com/watch?v=DMgk4mOMoTo&t=322s
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I think the gyroscope would do this. If I remember correctly, there are settings for the strength on different axes of rotation, so you want it to affect only Y and Z or X (depending on which way t...
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Turn off "local space" on the laser scope, and it won't rotate with the gadget.
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I would use a signal generator to generate random values from 0 to 1--one for X and one for Z. Wire them into a combiner in "3 numbers" mode. Wire that fat wire into a signal manipulator, and from ...
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No worries ;D