TAPgiles
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When you say "grab point" do you mean the centre of the emit object? Yeah you got it spot on. We can't define it directly.I've got a tutorial here that shows methods of setting the centre pretty ea...
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Is it jointed correctly?
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Okay, so I've made a little headway. For some reason the long thin parts were groups. Connecting to the actual sculpts seems to make the whole thing work a lot better. It's able to support the weig...
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Something you can also try is make the objects lighter, so they require less tightness to hold up.
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If you add me as a collaborator I can investigate this case?
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Do you mean you're in edit mode with time playing, and then try to move it? That messes with the physics system trying to work while you're moving objects around.If you want to add me as a collab I...
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Create a new element/scene, and save it as an element instead of a scene.
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Add a timer, set it to "speed" mode. Now wire a signal into the "play timer" input. It will use whatever you send through there as the speed of the timer. So 1 = 100% = 1 second passes for 1 second...
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Oh, and if it's already detected from the start of the scene, it may not work. The input needs to be triggered--meaning the input value needs to go from non-positive (eg. 0) to positive (eg. 1).
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If you tweak it and use test mode (menu > modes) you can play while seeing the gadgets and windows. Or just play time.Does the value not increase? Or are you using some other means to figure out if...