
CLOUD1985
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You could use the puppets interface walking parameter to power another microchip.On this new chip place a randomizer with multiple outputs that cycle and wire one output into the puppets jump input...
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You could add a dummy sculpt (simple block that will be invisible).Add a tag to the ship & set its reference axis. Add a follower to the block that follows that tag on the horizontal axis only (lef...
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I could be wrong but I think this comes from the logic in the game updating at 30 FPS combined with the physical scale of the objects involved.If your objects are small enough that at speed they pa...
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Try keyframes. When the imp grabs the ball the keyframe makes the ball light so you can move it around naturally (no rubber band effect).Then when the ball is released the keyframe switches off & t...
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I'm not entirely sure what you are asking, do you mean during gameplay with the imp grab sensor?I've never experimented with it but is it possible the density of your bowling ball is too high & is ...
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I'd recommend using a bit of smoke & mirrors for this.Copy the object you wish to pick up & add it to the puppet hand group but make it invisible. Make a pickup animation that is activated by a but...
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Can you feed the hit position from the scope to a follower. I can't remember exactly how, but I made something similar for a bouncing ball before to display a target to show where the ball would la...
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The laser scope has an orientation output that can be fed into an emitter to emit an object in a certain direction or orientation.Its handy to emit things to match impacts on certain surfaces accou...
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Try add all of your current whips to the character hand & group them with the hand. Make position 1 visible & the others invisible.Scope into the group & add a keyframe & record position 2 visible ...
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Try animate the 3 whip positions on a timeline for better effect. You could go all out & do a frame by frame whip using paint. You could build multiple sculpts either & animate them frame by frame ...