brawl1234
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Got the issue fixed now. I also forgot to turn off the run animation on the puppets chip which was kinda conflicting with the aim position so I turned it off while in the aim position and key frame...
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Here's the image of the layout.
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Something like this? Plugged the keyframe to set the slides of the upper body to zero when I press L2 to aim so that it locks the upper body and arms in place, but the arms still move while the pup...
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Hey, I'm not sure what you me by the rotation, but I only set the keyframe only for the arms and legs for the aim position, but not the top and lower part of the body as it won't follow the cross h...
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It worked! Thank you :)
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Update: Fixed the problem. Had to change the detection mode on the health modifier of the bullet to non visible which fixed the issue.
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Also the health manager is on puppet's microchip and just went through the suggestion changing physics tab and it's still not having any effect.
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Forgot to mention that I am also using a hitscan for the bullet as you mentioned cgCody. What's strange is that I used a block with a health manager to see if it's making any sort if effect and it ...
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Hmm, I'll have a look and see if that will fix the issue.
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Yes that's what I was looking for, thank you. :D